Page History
This page provides information about the color variations creation in Chaos Anima.
Overview
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The texturing tools inside Anima give you the ability to quickly and effortlessly generate limitless color variations for your characters.
Using the Edit Mode you can specify exactly which sub-materials will be used to limit color variations to selected parts of the model. You can use this feature, for example, to preserve skin and hair while randomizing clothing colors.
For even more control, the Hue, Saturation, Lightness, and Threshold sliders will allow you to protect parts of a texture based on the image information.
You can also load maps into a 3rd party photo editing app from Anima to work on the textures directly. When you select to edit the textures, Anima moves them to a temporary folder, and once you save your files they’re automatically moved back to the project folders for a seamless bidirectional workflow.
Workflows
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Create Color Variations
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Protect Materials
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Protect Parts of Textures Based on Hue, Saturation, and Lightness
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PARAMETERS
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Actor Information
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Protect Range
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Generate Variations
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