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Using anima® and its plugins you can quickly and easily populate your 3D scenes using metropoly® assets. Also, the plugin for 3ds Max optimizes memory usage, improves viewport performance, and adapts to the needs of the user by automatically generating native materials for the actors for all the supported render engines, including V-Ray,  Corona,  Octane, Redshift, Arnold, Fstorm, and more.

Also, thanks to the anima® plugin, 3dsMax gets full support for the amazing 4D Digital Human models produced by AXYZ design, which use the most advanced State-Of-The-Art volumetric video technology.

There are 2 complementary workflows that can be used with anima® in 3dsMax:

  • Import and synchronize your simulation from anima® into your 3dsMax scene using the alive™ workflow.
  • Drop models directly into the scene using the animaDrop® panel.

You can learn more about both workflows in the links below:

In this article, you will learn more details about all the features that both workflows enable in 3dsMax thanks to the anima® plugin.

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This tutorial was made using version 3.5 but the workflow with 3dsMax has not changed. That said, make sure to take a look at the new features added to anima® 5.

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