Using anima® and itspluginsyou can quickly and easily populate your 3D scenes using metropoly® assets. Also, the plugin for3ds Maxoptimizes memory usage, improves viewport performance, and adapts to the needs of the user by automatically generating native materials for the actors for all the supported render engines, includingV-Ray, Corona, Octane, Redshift, Arnold, Fstorm, andmore.
Also, thanks to the anima® plugin, 3dsMax gets full support for the amazing4D Digital Humanmodels produced byAXYZ design, which use the most advanced State-Of-The-Artvolumetric videotechnology.
There are 2 complementary workflowsthat can be used with anima®in3dsMax:
Importandsynchronizeyour simulation from anima®into your3dsMaxscene using the alive™workflow.
Dropmodels directly into the scene using the animaDrop®panel.
You can learn more about both workflows in the links below:
In this article, you will learn more details about all the features that both workflows enable in3dsMaxthanks to the anima®plugin.
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This tutorial was made using version 3.5 but the workflow with 3dsMax has not changed. That said, make sure to take a look at the new features added to anima® 5.