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The Cryptomatte Mask is based on the V-Ray Cryptomatte Render Element.

+/- Pick – Allows you to add/remove items by picking them from the Render View. When activated and the mouse is inside the Render View, a red square indicates where the value is exactly picked.

Value – Sows the mask ID on hover over the rendered frame. If you click on a selection in the Render View, the current ID is added to the list below.

New item – A field to type in a mask ID and add it to the current selection with the + button. The text is case insensitive.

+ – Adds IDs to the list.

- – Removes IDs from the list.

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Wildcards are allowed in the New item field. The following wildcard characters are supported:

* – matches any derivatives of the original word (e.g. "Law*" matches "Law", "Laws", or "Lawyer")
? – matches any single character (e.g. "?at" matches "Cat", "cat", "Bat" or "bat")
[abc] – matches one character given in the bracket (e.b. "[CB]at" matches "Cat" or "Bat")
[a-z] – matches one character from the range given in the bracket (e.g."Letter[0-9]" matches "Letter0", "Letter2")

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Each item in the list has a color icon. The color corresponds to the one saved in the respective render element.

Separate items in the list can be changed by double-clicking on them and editing their names.

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You can create Exclude items via the -Pick button. This is possible when you have wildcard items and then try to -Pick an item that is not present in the list. For example, we can add all boxes from the scene with a wildcard Box* and then exclude only Box001 with an Exclude item. Exclude items have a minus in their icon so they can be distinguished.

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Image Alpha Mask

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The Image Alpha Mask is based on the rendered Alpha channel.

Show preview when selected – Shows the preview of the image alpha.

Invert mask – Inverts the mask.

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Notes

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  • Currently, there are masks based only on some V-Ray render elements. The different mask types filter the list of all elements and show only the suitable ones.
  • Currently, masks cannot be placed directly on a render element layer. A color correction layer must be placed first on the render element, and then the mask is added on top. For example, a Hue/Saturation layer is applied on the RGB color or a Light Select Render Element layer and then a mask is added on the correction layer so that only the masked area has the correction applied.