Count – Defines an exact number of instances to scatter - either overall, or per area in the case of scattering defined by density (Per Square option). The number is always limited by the Instance Count Limit option. See the Count example below for more information.
Per Square – When enabled, the number of instances to scatter is defined by density (Count per square having the given edge length). The number of instances is always limited by the Instance Count Limit option. See the Per Square example below for more information.
Square Size – The specified value is the edge length of a square defining an area for computing the scatter density. The length is measured in world units.
Density Texture 1– Allows a black-and-white texture map to be assigned. The map determines how the instances are scattered on the surface. User attributes can also be assigned to determine the scattering.
Column
width
5%
Column
width
40%
...
Section
Column
width
5%
Column
width
45%
Image slider
startIndex
1
Panel
borderStyle
none
Offset = U 0; V 0
Panel
borderStyle
none
Offset = U 0; V 0.5
Panel
borderStyle
none
Offset = U 0; V 0.75
Panel
borderStyle
none
Offset = U 0; V 1
Column
width
45%
Image slider
startIndex
2
Panel
borderStyle
none
Offset = U 0; V 0
Panel
borderStyle
none
Offset = U 0.25; V 0.25
Panel
borderStyle
none
Offset = U 0.5; V 0.5
Panel
borderStyle
none
Offset = U 0.75; V 0.75
Panel
borderStyle
none
Offset = U 1; V 1
Column
width
5%
Notes
...
Fancy Bullets
type
circle
Density Texture and maps added to Translation, Rotation, and Size are not represented in the viewport. For more information on texture interpolation, see the Texture Filter section.