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Targets 2 * – Specifies the object(s), on which the instances are scattered. Targets can be mesh objects, curves (including splines) and proxies.

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Bezier curves are not supported yet.

Factors – This option is only available when On Surfaces scattering is set to Random distribution or the scattering mode is set to 3D - In Bounding Box. Determines how many instances are scattered on the currently selected Targets object(s). Note that for the Factors option to work correctly, you need at least two target objects.

Models 2 * – Specifies the objects which are scattered on the Targets object(s). Models can be mesh objects, proxies, Volume Grid, and lights.

Frequencies – This option is only available when there are more than one Models objects. Determines the frequency of the currently selected instanced object in relativity to the others.

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Notes

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Density Texture and maps added to Translation, Rotation and Size are not represented in the viewport. For more information on texture interpolation, see the Texture Filter section.
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  • If you are using groups (of objects) for Models or Targets, it is recommended to bake the pivots first.


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titleOverview
urlChaos Scatter
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titleCurve Scattering
urlCurve Scattering
 
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titleSurface Scattering
urlSurface Scattering
 
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titleAdvanced Surface Scattering
urlAdvanced Surface Scattering
 
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titleBounding Box Scattering
urlBounding Box Scattering
 
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titleAdvanced Scatter Features
urlAdvanced Scatter Features