Page History
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- Failure to detect dedicated GPU leads to crash and Lavina renderer issues.
- GPU device instance suspension, system ran out of resources leads to crash.
- Crash when trying to render a simple scene.
- Crash after texture assignment on enhancements and tweaking of properties (regression).
- Material foliage no longer works (regression).
- Assert - Stack.h Line: 526, application close during asset download (conditional).
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Bug Fixes
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- Mix top-material cosmos discovery blocked by active search filter.
- Scatter layer model list gets squashed after editing (regression).
- HDRi assignment discovery blocked by active filters (regression).
- Camera gizmo is not updating when child constraint is transformed (regression).
- Details panel buttons get cropped with high DPI scaling (conditional).
- Crowd generation overrides active actor paths of other crowds (regression).
- Scatter over line preset cannot be applied on spline target.
- Light gizmo not updating when child constraint is transformed (regression).
- Layer material selection remains active during pick top mix operation.
- Duplicate plugin names in multiple scenes conflict.
- Favorites category entry not updating properly while selected (conditional).
- Cosmos search filter discovery resets once category is changed (conditional).
- Variants marked as favorite are not discoverable in favorites section (conditional).
- Cosmos buttons (3d, materials, hdri) not linking back to the parent category.
- Scatter layers cannot be renamed (regression).
- Onboarding screens overlapping on document load (conditional).
- Onboarding screen buttons are misaligned/spacing issues.
- Select Material process cannot be cancelled in Full-Screen mode.
- Escape to revert for material picker no longer works (regression).
- UI locked when all three onboarding screens are present (regression).
- Cosmos Spline presets cannot be dragged on viewport splines.
- Onboarding warning screen warning points to invalid location (conditional).
- Font scale/crop issues with resolution indicator in viewport overlay & scene stats (regression).
- Scatter layers cannot be removed/deleted (regression).
- Cosmos categories labels should not be cut but positioned on two rows.
- Preferences window is still labeled as Application Settings.
- Full-screen button highlights remain active when exiting/entering mode (conditional).
- Angle to up vector not working for newly added scatter layers (regression).
- Variant assets missing numbering in their tooltip.
- Scatter instance generation gets triggered on material hover.
- User getting crashes in Envision.
- Material displacement no longer works (regression).
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- Improved consistency of the reset buttons.
- Improved UI for the Cosmos tab.
- Improved UI of scrollbar size and spacing.
- Added tooltips for Filter by scene and revert transformations.
- Various UI adjustments
Bug Fixes
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Crash after texture assignment and then accessing material properties.
Crash when accessing material filter by scene with no document loaded in.
Crash upon selecting all nodes.
Downloaded only checkbox has extended focus/hover trigger.
Excessive noise/shimmering or ghosting of characters or vegetation affected by wind.
"Downloaded only" cosmos option doesn't update properly after a filter is applied.
Slow loading of embedded material thumbnails on scene load.
Non-consistent details panel show/hide behavior when spline tool is active or a spline control point is added.
4d Character texture/material flickers during animation playback.
Camera pivot/gizmo flickering during animation.
UI lock/freeze when simultaneous asset download takes place.
Incorrect animated actor orientation/facing when scattered along surfaces.
Cosmos HDRI selected from preview not working when mix material is used.
Scatter layer properties cannot become unique after the node is duplicated.
Invalid actor speed property range.
Release build import failure for HDRIs.
Render output progress-bar is not indicative of the actual rendering process.
Regressions & inconsistencies with material drag & drop onto multi material surfaces.
Incorrect displacement unit scaling.
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Beta Release, Update 1
Date - December 18, 2024
Bug Fixes
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- Cannot render still image while animation is running.
- Fix issue with drag and drop actor in crowd list.
- Proxy(GeomMeshFile) scale is not imported correctly.
- Invalid mpeg output with specific aspect ratios.
- Bind character to spline path leads to wrong transforms.
- Scatter still visible when hidden.
- Can not pick dummy as look at target.
- SVG icons are pixelated on systems with DPI scaling.
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