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  • Failure to detect dedicated GPU leads to crash and Lavina renderer issues.
  • GPU device instance suspension, system ran out of resources leads to crash.
  • Crash when trying to render a simple scene.
  • Crash after texture assignment on enhancements and tweaking of properties (regression).
  • Material foliage no longer works (regression).
  • Assert - Stack.h Line: 526, application close during asset download (conditional).

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Bug Fixes

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  • Mix top-material cosmos discovery blocked by active search filter.
  • Scatter layer model list gets squashed after editing (regression).
  • HDRi assignment discovery blocked by active filters (regression).
  • Camera gizmo is not updating when child constraint is transformed (regression).
  • Details panel buttons get cropped with high DPI scaling (conditional).
  • Crowd generation overrides active actor paths of other crowds (regression).
  • Scatter over line preset cannot be applied on spline target.
  • Light gizmo not updating when child constraint is transformed (regression).
  • Layer material selection remains active during pick top mix operation.
  • Duplicate plugin names in multiple scenes conflict.
  • Favorites category entry not updating properly while selected (conditional).
  • Cosmos search filter discovery resets once category is changed (conditional).
  • Variants marked as favorite are not discoverable in favorites section (conditional).
  • Cosmos buttons (3d, materials, hdri) not linking back to the parent category.
  • Scatter layers cannot be renamed (regression).
  • Onboarding screens overlapping on document load (conditional).
  • Onboarding screen buttons are misaligned/spacing issues.
  • Select Material process cannot be cancelled in Full-Screen mode.
  • Escape to revert for material picker no longer works (regression).
  • UI locked when all three onboarding screens are present (regression).
  • Cosmos Spline presets cannot be dragged on viewport splines.
  • Onboarding warning screen warning points to invalid location (conditional).
  • Font scale/crop issues with resolution indicator in viewport overlay & scene stats (regression).
  • Scatter layers cannot be removed/deleted (regression).
  • Cosmos categories labels should not be cut but positioned on two rows.
  • Preferences window is still labeled as Application Settings.
  • Full-screen button highlights remain active when exiting/entering mode (conditional).
  • Angle to up vector not working for newly added scatter layers (regression).
  • Variant assets missing numbering in their tooltip.
  • Scatter instance generation gets triggered on material hover.
  • User getting crashes in Envision.
  • Material displacement no longer works (regression).

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  • Improved consistency of the reset buttons.
  • Improved UI for the Cosmos tab.
  • Improved UI of scrollbar size and spacing.
  • Added tooltips for Filter by scene and revert transformations.
  • Various UI adjustments 


Bug Fixes

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  • Crash after texture assignment and then accessing material properties.

  • Crash when accessing material filter by scene with no document loaded in.

  • Crash upon selecting all nodes.

  • Downloaded only checkbox has extended focus/hover trigger.

  • Excessive noise/shimmering or ghosting of characters or vegetation affected by wind.

  • "Downloaded only" cosmos option doesn't update properly after a filter is applied.

  • Slow loading of embedded material thumbnails on scene load.

  • Non-consistent details panel show/hide behavior when spline tool is active or a spline control point is added.

  • 4d Character texture/material flickers during animation playback.

  • Camera pivot/gizmo flickering during animation.

  • UI lock/freeze when simultaneous asset download takes place.

  • Incorrect animated actor orientation/facing when scattered along surfaces.

  • Cosmos HDRI selected from preview not working when mix material is used.

  • Scatter layer properties cannot become unique after the node is duplicated.

  • Invalid actor speed property range.

  • Release build import failure for HDRIs.

  • Render output progress-bar is not indicative of the actual rendering process.

  • Regressions & inconsistencies with material drag & drop onto multi material surfaces.

  • Incorrect displacement unit scaling.

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Beta Release, Update 1

Date - December 18, 2024

Bug Fixes

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  • Cannot render still image while animation is running.
  • Fix issue with drag and drop actor in crowd list.
  • Proxy(GeomMeshFile) scale is not imported correctly.
  • Invalid mpeg output with specific aspect ratios.
  • Bind character to spline path leads to wrong transforms.
  • Scatter still visible when hidden.
  • Can not pick dummy as look at target.
  • SVG icons are pixelated on systems with DPI scaling.

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