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UI Paths

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Creating a geometry:

||Asset Editor|| > Geometries (right click)

||Asset Editor|| > Create Asset > Geometries


Assigning a geometry:

||Appearance Manager|| > Materials Tab > click on V-Ray icon menu

||Appearance Manager|| > Families Tab > click on V-Ray icon menu

 
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||Revit Ribbon|| >  V-Ray  tab > Assets panel >  Place Decal  button >  On Level / On Face

 

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Workflow

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  • Create a geometry in the Asset Editor from the Geometry drop-down menu or from Create Asset > Geometries. Currently, the geometry is not assigned to any object in the scene and it is not visible during render.
  • In the Appearance Manager, navigate to the material/object that should have a geometry assigned to it.

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You can also drag-and-drop a V-Ray asset onto an asset in the Appearance manager panel. 

 


Virtual Geometry

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V-Ray provides a number of tools that create geometry loaded only at render time, that does not weigh to the project.

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Displacement

Displacement mapping is a technique for adding detail to geometric objects without having to model it first.

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Fur

The Fur option creates a simple procedural fur at render time. It is commonly used for simulating grass cover or textile fibers.

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Proxy Mesh

The Proxy Mesh imports geometry from an external mesh, which only loads the full details at render time. The geometry is not present in the model and does not take any resources.

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Proxy Scene

The Proxy Scene imports a .vrscene file as a proxy. Containing geometry, materials and lights, these files are render-ready and are fully loaded only at render time too.

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Scatter

The V-Ray Scatter creates instances of objects using the surface of another objects to generate points.

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Decal

The V-Ray Scatter creates instances of objects using the surface of another objects to generate points.