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If you want to remove the background model from the scene completely, right-click it in the Project Panel and select Delete.


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Once a background model is selected in the Project Panel it is also possible to move it using the transform gizmo in the 3d viewport. However you should do this with caution, if you create actors on a moved building you may have alignment issues when you import your Anima project back into your rendering program.

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Clip the Background Model

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Use the Clipping tool to slice the top from the background model. The bar on the right-hand side of the viewport represents altitude, the lower you drag the bar the more of your model is removed.

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This tool is designed to allow you to quickly place actors in multi-level scenes giving you access to parts of a building that would otherwise be inaccessible.

To quickly access preset heights, you can createmarkers on the clipping bar. This features is particularly useful for architectural visualization as it allows you to split your building according to its different floors. To add a  marker for the current clipping height, do one of the following.

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  • Click on the + sign at the top of the Clipping Bar.
  • Double-click on the Clipping Bar.
  • Right-click on the Clipping Bar and select Add Point at Current Height.

Once a clipping marker has been created it can be renamed. Just right-click on the point and select Rename. Enter a new name for the clipping height and click OK.


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