The User Scalar node texture allows the user to read and return a single number value of the currently shaded objectas a result. This can be useful if the same material or texture is applied to several objects in the scene, but we still want to control some of its aspects (ie.eg., material glossinessor , a blend between two other textures inside a Mix texture, etc.) with user-defined properties. For more information about user-defined properties (i.e., User Attributes), see the User Attributes Workflow page.
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User Attribute – Specifies the name of the user attribute that is looked up and returned from this texture.
Default Value – Specifies the value to return if the user attribute is not found on the shaded object.