File (.ply) – Loads the Gaussian splats file. Currently, only .ply files are accepted.
Color Space – Specifies the color space of the data in the Gaussian splats file.
Default – Takes the current color correction that is set in Maya. That means it does not change the colors.
For the Gaussian Splat to be read as it was written, select the respective input color space - sRGB, ACEScg or Raw.
Flip Axis – Performs a rotation of -90 degrees around the X Controls which axis is used as a vertical - the Y or Z axes for the loaded file. You can choose between:
As Is – No changes in the axes are applied. Rotate YZ– Switches the Y and Z axes. Rotate XZ + Flip Y – Switches the X and Z axes and flips the Y axis.
Intensity – Increases or decreases the Color multiplier for the Gaussian splat.
Color – Specifies a filter color for the splat. By default, the Color is white, which does not affect the splat. See the Color example below.
Affect Camera – Specifies whether the Gaussian splats should be visible to the camera. See the Affect Camera example below.
Visible in Reflections – Specifies whether the Gaussian splats should be visible in reflections. See the Visible in Reflections example below.
Visible in Refractions – Specifies whether the Gaussian splats should be visible in refractions. See the Visible in Refractions example below.
Visible in Matte Surfaces – Enable so Gaussian splats appear as part of the background on matte surfaces. It is recommended to enable this for Gaussian splats used as an environment and disable it for Gaussian splats used as individual objects. See the Visible in Matte Surfaces example below.
Casts Shadows – Enable so Gaussian splats block shadows from lights. When disabled, the Gaussian splats become transparent to shadow and GI rays. It is recommended that this option be turned off when using the Gaussian splats as environment or individual objects. See the Cast Shadows example below.
Column
width
5%
Column
width
40%
...
Section
Column
width
55%
Preview
Preview Type – Specifies how the Gaussian splats are rendered in the viewport.
Placeholder – The Gaussian splats are not visible in the viewport and cannot be selected from there. Bounding Box – The Gaussian splats are represented by a bounding box. This is the default mode. Preview Geometry – The Gaussian splats are are represented by cloud pointsin a bounding box.
Max Preview Points – Controls how many points are shown in the preview.