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Section

Diffuse

Column
width50%

Specifies the diffuse properties of the material. Note the actual diffuse color of the surface also depends on the Reflection and Refraction colors.

Fancy Bullets
typecircle
  • DiffuseColor - Specifies the diffuse color of the material.
  • UseDiffuseTex - Enabled the use of Texture for Diffuse.
  • DiffuseTexAmount - Specifies the blend amount between DiffuseTex and DiffuseColor.
  • DiffuseTex - Specifies the Diffuse Texture.
  • DiffuseTex_Channel - Specifies the UV channel index for the DiffuseTex.
  • DiffuseTex_OffsetU - Specifies the horizontal offset of the DiffuseTex.
  • DiffuseTex_OffsetV - Specifies the vertical offset of the DiffuseTex.
  • DiffuseTex_TileU - Specifies the horizontal repetition of the DiffuseTex.
  • DiffuseTex_TileV - Specifies the vertical repetition of the DiffuseTex.
  • DiffuseTex_Triplanar - Enable triplanar option for the DiffuseTex.
  • DiffuseTex_TriplanarBlend - Specifies the blend amount between the different Texture projections. Lower values produce sharper transitions between projections.
  • DiffuseTex_TriplanarScale - Adjusts the scale of the DiffuseTex.


Column
width45%

Section
Column
width5%

Column
width90%

Image Added

ReflectionColor=0,0,0;  ReflectionGloss=1; FresnelIOR=1.6

 

 

Column
width5%

 

 

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Section

 Reflection

Column
width50%

 Specifies the reflection properties of the material.

Fancy Bullets
typecircle
  • ReflectionColor - Specifies the amount of reflection and the reflection color.
  • UseReflectionTex - Enabled the use of Texture for Reflection.
  • ReflectionTexAmount - Specifies the blend amount between ReflectionTex and ReflectionColor.
  • ReflectionTex - Specifies the Reflection Texture.
  • ReflectionTex_Channel - Specifies the UV channel index for the ReflectionTex.
  • ReflectionTex_OffsetU - Specifies the horizontal offset of the ReflectionTex.
  • ReflectionTex_OffsetV - Specifies the vertical offset of the ReflectionTex.
  • ReflectionTex_TileU - Specifies the horizontal repetition of the ReflectionTex.
  • ReflectionTex_TileV - Specifies the vertical repetition of the ReflectionTex.
  • ReflectionTex_Triplanar - Enable triplanar option for the ReflectionTex.
  • ReflectionTex_TriplanarBlend - Specifies the blend amount between the different Texture projections. Lower values produce sharper transitions between projections.
  • ReflectionTex_TriplanarScale - Adjusts the scale of the ReflectionTex.


Column
width45%

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Section

BumpTex

 

Column
width50%

Specifies the bump properties to the material.

Fancy Bullets
typecircle
  • UseBumpTex - Enabled the use of Texture for Bump.

  • BumpTexAmount - Specifies the bump amount.

  • BumpTex - Specifies the Bump Texture.

  • BumpTex_Channel - Specifies the UV channel index for the BumpTex.

  • BumpTex_OffsetU - Specifies the horizontal offset of the BumpTex.

  • BumpTex_OffsetV - Specifies the vertical offset of the BumpTex.

  • BumpTex_TileU - Specifies the horizontal repetition of the BumpTex.

  • BumpTex_TileV - Specifies the vertical repetition of the BumpTex.

  • BumpTex_Triplanar - Enable triplanar option for the BumpTex.

  • BumpTex_TriplanarBlend - Specifies the blend amount between the different Texture projections. Lower values produce sharper transitions between projections.

  • BumpTex_TriplanarScale - Adjusts the scale of the BumpTex.

 


Column
width45%
Section
Column
width5%

 

Column
width90%

Image Added

DiffuseColor= 1,1,1; ReflectionColor=0,0,0;  ReflectionGloss=1; FresnelIOR=1.6

 

 

Column
width5%

 

 

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Section

NormalTex

 

Column
width50%

Specifies the normal bump to the material.

Fancy Bullets
typecircle
  • UseNormalTex - Enabled the use of Texture for Bump.

  • NormalTexAmount - Specifies the normal bump amount.

  • NormalTex - Specifies the Normal Texture.

  • NormalTex_Channel - Specifies the UV channel index for the NormalTex.

  • NormalTex_OffsetU - Specifies the horizontal offset of the NormalTex.

  • NormalTex_OffsetV - Specifies the vertical offset of the NormalTex.

  • NormalTex_TileU - Specifies the horizontal repetition of the NormalTex.

  • NormalTex_TileV - Specifies the vertical repetition of the NormalTex.

  • NormalTex_Triplanar - Enable triplanar option for the NormalTex.

  • NormalTex_TriplanarBlend - Specifies the blend amount between the different Texture projections. Lower values produce sharper transitions between projections.

  • NormalTex_TriplanarScale - Adjusts the scale of the NormalTex.


 

 

Column
width45%
Section
Column
width5%

 

Column
width90%

Image Added

DiffuseColor= 1,1,1; ReflectionColor=1,1,1;  ReflectionGloss=1; FresnelIOR=1.6

 

 

Column
width5%

 

 

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Section

Selfillumination

 

Column
width50%

Specifies the emissive properties of the material.

Fancy Bullets
typecircle
  • SelfIlluminationColor - Controls the emission of the surface.

  • UseSelfIlluminationTex - Enabled the use of Texture for Selfilllumination.

  • SelfIlluminationTexAmount - Specifies the blend amount between SelfIlluminationTex and SelfIlluminationColor.

  • SelfIlluminationTex - Specifies the SelfIllumination Texture.

  • SelfIlluminationTex_Channel - Specifies the UV channel index for the SelfIlluminationTex.

  • SelfIlluminationTex_OffsetU - Specifies the horizontal offset of the SelfIlluminationTex.

  • SelfIlluminationTex_OffsetV - Specifies the vertical offset of the SelfIlluminationTex.

  • SelfIlluminationTex_TileU - Specifies the horizontal repetition of the SelfIlluminationTex.

  • SelfIlluminationTex_TileV - Specifies the vertical repetition of the SelfIlluminationTex.

  • SelfIlluminationTex_Triplanar - Enable triplanar option for the SelfIlluminationTex.

  • SelfIlluminationTex_TriplanarBlend - Specifies the blend amount between the different Texture projections. Lower values produce sharper transitions between projections.

  • SelfIlluminationTex_TriplanarScale - Adjusts the scale of the SelfIlluminationTex.


 

 

Column
width45%

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