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This page provides information on the V-Ray Fresnel texture.

 

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Overview

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V-Ray Fresnel is a simple texture map that blends two colors or maps based on the viewing angle and an index of refraction. For example, you can connect the Fresnel texture to the reflection color of a V-Ray material in order to create fresnel reflection.

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UI Paths

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||mat Network|| > V-Ray> Texture > V-Ray Fresnel

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||shop Network|| >

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V-Ray Material > V-Ray> Texture > V-Ray Fresnel

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The TexFresnel node provides inputs for controlling various texture properties. They correspond to parameters in the section below.

  

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Parameters

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Front Color – The color for the texture when viewed frontally (refraction color).

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