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This page includes details on the V-Ray Hair Sampler texture used with Maya hair systems.

 

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Overview

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The V-Ray TexHairSampler is an utility node that provides extra output attributes which can be used when shading hair.

Used with the Hair 3 material, this node allows you to map color, incandescence, and transparency along the length of a hair strand, as well as the ability to randomize such properties on a per-strand basis to create stunning hair looks.


UI

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Paths

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||mat Network|| > V-Ray> Texture > V-Ray Blend

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||shop Network|| >

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V-Ray Material > V-Ray> Texture > V-Ray

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Blend

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Node

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The Hair Sampler TexHairSapmler node contains the unique input and outputs listed below.

 

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distance_along_strand – Provides information about the shaded part of the hair strand. For the base of the strand, the value is 0.0, and for the tip it is 1.0.

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