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This page gives an overview of the Specular Render Element and explains how it is used.

 

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Overview

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The Specular Render Element isolates the reflected light in the scene. This render element is an image that stores specular reflection (highlight) information calculated from the material's reflection value in the scene. Specular reflection is defined as the reflection of light from a surface in a single particular reflection, as opposed to a diffuse reflection which is reflected at many angles.

The brighter the area, the more highlight reflection the object exhibits in the render. Specular highlights will be colored if the Reflection Color parameter of a material is colored.

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UI Path

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: ||out Network|| > V-Ray Render Elements node > V-Ray > Render Channel > Color Channel > Type > Specular

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The parameters for this render element appear in the V-Ray RenderChannelColor render channels node.

 

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 Denoise – Enables the render element's denoising, provided the Denoiser render element is present.

Consider for Anti-Aliasing – When enabled, anti-aliasing will be used where possible.

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