Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

 

 

Render Element

V-Ray Next/V-Ray 3 Adv


Volumetric

V-Ray Next/V-Ray 3 Adv.


Volumetric Geometry

V-Ray GPU Next


Volumetric

V-Ray GPU Next


Volumetric Geometry

V-Ray Next/V-Ray 3 Adv


Particle Shader

V-Ray Next/V-Ray 3 Adv


Particle Shader:
Render as Geometry

Description / Additional Notes
Multi Multi Matte

Creates selection masks based on object G-buffer ID or material ID.

Multi Matte IDNot AvailableNot Available

Atmospheric Effects

Gives Fire + Smoke

BackgroundBackground

The image background
BumpNormalsBumpNormals









The normals generated by bump maps, in screen space (which is not the same as camera space). Use the VRaySamplerInfo render element to get the normals in camera, world or object space.

CausticsCaustics

The caustics on the material. Only present when the Caustics option of V-Ray is enabled. This channel does not include GI caustics.

CryptomatteCryptomatteBucket Sampler
only
Bucket Sampler
only
Bucket Sampler
only
Bucket Sampler
only

Uses the Cryptomatte convention by Psypop to encode mattes into multichannel OpenEXRs.

Denoiser

Applies a denoising operation to the image after it is rendered (with the neccessary channels).

DiffuseDiffuse

The pure diffuse surface color. Note that this is different from the standard 3ds Max Diffuse render element, which contains the diffuse surface lighting.
Extra Extra TexRenders the entire scene with one texture mapped on all objects.
GI
(when Use Light Cache is disabled)





The diffuse surface global illumination. Only present if Global illumination is enabled.

LightingLighting

The diffuse direct surface lighting.
Lighting Lighting AnalysisProvides visual representation of the lighting intensity within a rendered frame.
Light Light Select

Extracts the contribution of a user-defined light or a set of lights in the scene as a separate render element.

Matte ShadowNot AvailableNot AvailableThe matte shadow part of the image.
Material Material ID

The material ID of the object.

Material Select






Not Available

Not Available





This element allows you to write the result of a V-Ray compatible material into a separate element. The material can be a top-level material or a sub-material of VRayMtlBlend.

Normals










The surface normals in screen space (which is not the same as camera space). To output the normals in camera/object/world space, use VRaySamplerInfo render element.

Object ID

The object G-buffer ID (set through the node's Properties dialogue).

Object Object SelectNot AvailableNot Available

Stores only the object(s) called out with a specific Object or Material ID.

Raw Raw Diffuse FilterNot AvailableNot AvailableA solid mask of raw diffuse surface color information not affected by fresnel falloff.
Raw Raw GI

Not AvailableNot Available

The raw diffuse global illumination (not multiplied by the diffuse surface color). Only present if Global illumination is enabled.

Raw Raw Light

Not AvailableNot Available

The raw diffuse direct illumination before it's multiplied by the diffuse surface color.

Raw Raw Reflection

Not AvailableNot Available

The pure surface reflection, before it is multiplied by the reflection filter color.

Not visible in Reflection Element when Consistent Lighting Elements is enabled.

Raw Refraction

Not AvailableNot Available

The pure surface refraction before it is multiplied by the refraction filter color.

Raw Raw ShadowNot AvailableNot Available

The raw light that was blocked by other objects.

Raw Raw Total LightNot AvailableNot AvailableThe sum of all raw lighting - direct and indirect.
ReflectionReflection

The reflections on the surface.

Not visible in Reflection Element when Consistent Lighting Elements is enabled.

RefractionRefraction

The refractions on the surface.

Render Render IDThe node render ID of the object that contributes most to the pixel value.
Sample Sample RateShows an image where the pixel brightness is directly proportional to the number of samples taken at this pixel.
Sampler Sampler Info




 


 


 








Provides information about various aspects of the shaded points - position, normal, bump normal, reflection/refraction vectors and UVW coordinates. Can be used f.e. for world position passes or normal passes.

Using V-Ray Next or V-Ray 3 Adv. CPU - this Render Element will work correctly only with Bucket sampler and Enable Filtering is off.

Self Self Illumination

The self-illumination of the surface.
ShadowShadowThe diffuse light that was blocked by other objects.
SpecularSpecular

The surface specular highlights. Specular should hold direct illumination - illumination from the fire comes as GI so result here should be correct: the element is not affected by the Fire.

Total Total LightNot AvailableNot AvailableThe total lighting in the scene, direct and indirect.
Unclamped Unclamped ColorThe unclamped image color.
VelocityVelocityThe surface velocity. This channel will not be generated if 3d motion blur is enabled.
ZDepthZDepth









The z-depth of the surface.

Using V-Ray Next or V-Ray 3 Adv. CPU - this Render Element will work correctly only with Bucket sampler and Enable Filtering is off.

 

...