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UI Paths
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Node
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The TexRock node provides inputs for controlling various texture properties. They correspond to parameters in the section below.
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Grain Size – Controls the size of the fine grain features. For more details, please see the Grain Size example below.
Diffusion – Lower values will make the resulting texture sharper, while higher values will blur the texture details more. For more details, please see the Diffusion example below.
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Alpha – Alpha channel is drawn from the texture.
Color Intensity / Luminance Color – Alpha is generated from pixel intensity.
Opaque – Alpha channel is fully opaque.
Use – Differentiate between textures exported from different applications. You can choose between Color Intensity (3ds Max) and Color Luminance (Maya).
Mult – Specifies a multiplier for the texture alpha.
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Invert – When enabled and Invert from Color Tweaks is also enabled, the resulting texture alpha will be is inverted as well.
Placement
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U – Specifies the U coordinate of the valid texture sector.
V – Sppecifies Spcifies the V coordinate of the valid texture sector.
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Example: Grain Size
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Example: Diffusion
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Notes
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