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||mat Network|| > V-Ray> Ray > Procedural Texture > V-Ray Soft Box

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||shop out Network|| > V-Ray Material > Render Elements node > V-Ray> Ray > Procedural Texture > V-Ray Soft Box
 
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Node

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The TexSoftbox node provides inputs for controlling various texture properties. They correspond to parameters in the section below.

 


Settings

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Use Base Texture – When enabled, the Base Texture will be is used instead of the Base Color.

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Base Gamma – A gamma correction that will be is applied to the texture.

Use Base Tint – When enabled, the color in the Base Texture parameter is multiplied by the Base Tint Color parameter.

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Tint Strength – A multiplier that controls how strong the effect of the Base Tint Color parameter is.

 

Radial Vignette

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Enable – Enables the radial gradient.

Radial Vignette Flip – When enabled, reverses the radial gradient.

 

Vertical Vignette

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Enable – Enables the vertical gradient.

V Vignette Flip – When enabled, reverses the vertical gradient.

Horizontal Vignette

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Enable – Enables the horizontal gradient.

U Vignette Flip – When enabled, reverses the horizontal gradient.


 

Frame Vignette

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Enable – Enables the frame gradient.

Frame Vignette Flip – When enabled, reverses the frame gradient.

Use Frame Tint – Enables the frame tint.

Tint Color – Specifies a color to tint the frame.

Tint Strength – A multiplier that controls how strong of an effect the Tint Color has.

Enable Frame Noise – Enables frame noise.

Noise Amount – Specifies the amount of frame noise.

Noise Size – Specifies the scale of the frame noise.

Noise Phase – Specifies the phase of the frame noise.

Fractal Noise – When enabled, generates a fractal noise pattern.

Fractal Levels – When Fractal Noise is enabled, this controls the number of fractal iterations.


Spots

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Enable  – Enables or disables the hot/dark spot.

Spots Mode Mode – Specifies how the hot/dark spot is applied.

Hot Spot Spot – Color is added to the texture, adding brightness and creating a hot spot.
Dark Spot Spot 
– Color is subtracted from the texture, removing brightness and creating a dark spot.

Softness  – Controls the rate at which the hot spot fades out.

Inner Radius  – Specifies the inner radius where the hot spot begins to fade out as a fraction of the texture size.

Outer Radius  – Specifies the outer radius where the hot spot ends as a fraction of the texture size.

Spots Multiplier  – A multiplier for the brightness of the hot/dark spot.

U/V Offset  – Controls the position of the spots along the U or V axis.

U/V Tiling  – When enabled, controls the tiling of the spots along the U or V axis.

Spots Tint On On – Enables the tint color for the spots.

Spots Tint Color  – When enabled, controls the color of the hot spot.

Spots Tint Strength  – A multiplier that controls how strong the strength of the Tint Color parameter.

Vertical Vignette

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Enable – Enables the vertical gradient.

V Vignette Flip – When enabled, reverses the vertical gradient.

Horizontal Vignette

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Enable – Enables the horizontal gradient.

U Vignette Flip – When enabled, reverses the horizontal gradient.

Radial Vignette

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Enable – Enables the radial gradient.

Radial Vignette Flip – When enabled, reverses the radial gradient.

Frame Vignette

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Enable – Enables the frame gradient.

Frame Vignette Flip – When enabled, reverses the frame gradient.

Use Frame Tint – Enables the frame tint.

Tint Color – Specifies a color to tint the frame.

Tint Strength – A multiplier that controls how strong of an effect the Tint Color has.

Enable Frame Noise – Enables frame noise.

Noise Amount – Specifies the amount of frame noise.

Noise Size – Specifies the scale of the frame noise.

Noise Phase – Specifies the phase of the frame noise.

Fractal Noise – When enabled, generates a fractal noise pattern.

Fractal Levels – When Fractal Noise is enabled, this controls the number of fractal iterations.

the Tint Color parameter.

Color Color Tweaks

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Mult – Specifies a strength multiplier for the texture color.

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Alpha – Alpha channel is drawn from the texture.
Color Intensity / Luminance Color 
– Alpha is generated from pixel intensity.
Opaque
– Alpha channel is fully opaque.

Use – Differentiate between textures exported from different applications. You can choose between Color Intensity (3ds Max) and Color Luminance (Maya).

Mult – Specifies a multiplier for the texture alpha.

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Invert – When enabled and Invert from Color Tweaks is also enabled, the resulting texture alpha will be inverted is inverted as well.


Placement

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Placement Type – Specifies the way the valid portion of the texture is applied.

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U – Specifies the U coordinate of the valid texture sector.

VSppecifies Specifies the V coordinate of the valid texture sector.

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