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Node
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The TexSoftbox node provides inputs for controlling various texture properties. They correspond to parameters in the section below.
Settings
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Use Base Texture – When enabled, the Base Texture will be is used instead of the Base Color.
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Base Gamma – A gamma correction that will be is applied to the texture.
Use Base Tint – When enabled, the color in the Base Texture parameter is multiplied by the Base Tint Color parameter.
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Tint Strength – A multiplier that controls how strong the effect of the Base Tint Color parameter is.
Radial Vignette
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Enable – Enables the radial gradient.
Radial Vignette Flip – When enabled, reverses the radial gradient.
Vertical Vignette
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Enable – Enables the vertical gradient.
V Vignette Flip – When enabled, reverses the vertical gradient.
Horizontal Vignette
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Enable – Enables the horizontal gradient.
U Vignette Flip – When enabled, reverses the horizontal gradient.
Frame Vignette
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Enable – Enables the frame gradient.
Frame Vignette Flip – When enabled, reverses the frame gradient.
Use Frame Tint – Enables the frame tint.
Tint Color – Specifies a color to tint the frame.
Tint Strength – A multiplier that controls how strong of an effect the Tint Color has.
Enable Frame Noise – Enables frame noise.
Noise Amount – Specifies the amount of frame noise.
Noise Size – Specifies the scale of the frame noise.
Noise Phase – Specifies the phase of the frame noise.
Fractal Noise – When enabled, generates a fractal noise pattern.
Fractal Levels – When Fractal Noise is enabled, this controls the number of fractal iterations.
Spots
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Enable – – Enables or disables the hot/dark spot.
Spots Mode Mode – Specifies how the hot/dark spot is applied.
Hot Spot Spot – Color is added to the texture, adding brightness and creating a hot spot.
Dark Spot Spot – Color is subtracted from the texture, removing brightness and creating a dark spot.
Softness – – Controls the rate at which the hot spot fades out.
Inner Radius – – Specifies the inner radius where the hot spot begins to fade out as a fraction of the texture size.
Outer Radius – – Specifies the outer radius where the hot spot ends as a fraction of the texture size.
Spots Multiplier – – A multiplier for the brightness of the hot/dark spot.
U/V Offset – – Controls the position of the spots along the U or V axis.
U/V Tiling – – When enabled, controls the tiling of the spots along the U or V axis.
Spots Tint On On – Enables the tint color for the spots.
Spots Tint Color – – When enabled, controls the color of the hot spot.
Spots Tint Strength – – A multiplier that controls how strong the strength of the Tint Color parameter.
Vertical Vignette
Enable – Enables the vertical gradient.
V Vignette Flip – When enabled, reverses the vertical gradient.
Horizontal Vignette
Enable – Enables the horizontal gradient.
U Vignette Flip – When enabled, reverses the horizontal gradient.
Radial Vignette
Enable – Enables the radial gradient.
Radial Vignette Flip – When enabled, reverses the radial gradient.
Frame Vignette
Enable – Enables the frame gradient.
Frame Vignette Flip – When enabled, reverses the frame gradient.
Use Frame Tint – Enables the frame tint.
Tint Color – Specifies a color to tint the frame.
Tint Strength – A multiplier that controls how strong of an effect the Tint Color has.
Enable Frame Noise – Enables frame noise.
Noise Amount – Specifies the amount of frame noise.
Noise Size – Specifies the scale of the frame noise.
Noise Phase – Specifies the phase of the frame noise.
Fractal Noise – When enabled, generates a fractal noise pattern.
Fractal Levels – When Fractal Noise is enabled, this controls the number of fractal iterations.
the Tint Color parameter.
Color Color Tweaks
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Mult – Specifies a strength multiplier for the texture color.
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Alpha – Alpha channel is drawn from the texture.
Color Intensity / Luminance Color – Alpha is generated from pixel intensity.
Opaque – Alpha channel is fully opaque.
Use – Differentiate between textures exported from different applications. You can choose between Color Intensity (3ds Max) and Color Luminance (Maya).
Mult – Specifies a multiplier for the texture alpha.
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Invert – When enabled and Invert from Color Tweaks is also enabled, the resulting texture alpha will be inverted is inverted as well.
Placement
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Placement Type – Specifies the way the valid portion of the texture is applied.
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U – Specifies the U coordinate of the valid texture sector.
V – Sppecifies Specifies the V coordinate of the valid texture sector.
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