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Overview

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V-Ray for Houdini offers the following several mapping nodes. They are used together with textures inside the V-Ray Material node Mat Network to specify how to interpret UV coordinates on the mesh.

 

UI Path

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 ||shop

Section
Column
width33%

||mat Network|| > V-Ray > Mapping

Image Added

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||out Network|| > V-Ray

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Render Elements node > V-Ray > Mapping

Column

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width

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33%

 

 

Mapping Types

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Fancy Bullets
typecircle

 

Additionally, the Environment Settings node (Env Settings) can be created from the Mapping category.

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