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The TexSampler node is a utility for building shader networks. It is capable of extracting a variety of information for each point on a surface.

The Sampler node provides information about various aspects of the shaded points such as position, normal, bump normal, reflection/refraction vectors and UVW coordinates. It can be used either for world position passes or normal passes. It also extracts information about the scene, converting the gathered information into RGB data for use in compositing.

It can be also used to drive a material channel to achieve various effects. This can provide more render passes with information that can allow more possibilities to editing during the compositing process.

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mat Network|| > V-Ray

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> Utility Texture > V-Ray Sampler

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||out Network|| > V-Ray Render Elements node > V-Ray > Utility Texture > V-

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Ray Sampler

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Node

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Although the TexSampler node does not contain any inputs, it provides a wide variety of outputs.

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UV Name – Specifies the name of the UV channel that will be used is used for sampling.

UV Index – Specifies the index of the UV channel that should be used for sampling when there is no applicable UV set name.

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