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The Refraction Glossiness Render Element stores the image's refraction glossiness as a grayscale image that represents the degree of Refraction Glossiness set for materials in the scene. White areas have the most refraction glossiness, while dark areas have little.

The amount of refraction glossiness for a material is set by its Refraction Glossiness parameter. For example, V-Ray Material has a Refraction Glossiness parameter, and Skin Material has parameters for primary and secondary refraction glossiness.

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The parameters for this render element appear in the V-Ray RenderChannelColor render channels node.

 

Image ModifiedDenoise 


Deep Output – When enabled, this render element is included in deep images.

Color Mapping – When enabled, the Color Mapping options in the render settings are applied to the current render channel– Enables the render element's denoising, provided the Denoiser render element is present.

Consider for Anti-Aliasing

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 – When enabled, anti-aliasing

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is used where possible.

Filtering

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 – Applies the image filter to this channel. Image filter settings are in

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the Image

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 Sampler tab

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 of the Sampler tab

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 of the  V-Ray

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 Renderer node.

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Denoise – Enables the render element's denoising, provided the Denoiser render element is present.

Derive Raw Channels – Generates data in the raw channels by combining the respective color and the filter color channels.

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UI Text Box

This render element is not supported with V-Ray GPU rendering.

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