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V-Ray

Fancy Bullets
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  • Added support Support for Unreal Engine 4.22
  • Added toggle Toggle option for sky in VRaySunAndSky
  • Added option Option to remove local host from DR
  • Added "Transfer Missing Assets" option in DR
  • Added progress Progress report logging when computing long task
  • Added Directional parameter in VRayLightRect
  • Added Light options to V-Ray Lights - Affect Diffuse, Affect Specular, Affect Reflections
  • Added support Support for Specular Scale for Unreal lights

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V-Ray

Fancy Bullets
typecircle
  • Improved viewport Viewport rendering with Translucent shading model
  • Improved speed Speed and memory utilization when V-Ray Light Bake
  • Improved support Support for Unreal shading models - Subsurface, Two Sided Foliage
  • Improved support Support for Unreal expressions - Pixel Depth
  • Improved UI layout in V-Ray Settings and V-Ray Light Bake Settings

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V-Ray

Fancy Bullets
typecircle
  • Fixed bug Bug with lightmaps having offset
  • Fixed performance Performance slow down during UV tree preparation in V-Ray Light Bake
  • Fixed crash Crash in cooked games packaged in Shipping configuration
  • Fixed issues Issues with metallic or highly reflective materials to appear black after V-Ray Light Bake
  • Fixed intensity Intensity mismatch between viewport and render when using Directional Light