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V-Ray for Unreal Help
What's New
Release Notes
Release Notes V-Ray Next for Unreal
V-Ray Next for Unreal, update 1
Page History
Versions Compared
Old Version
2
changes.mady.by.user
Aleksandar Atanasov
Saved on
Oct 08, 2019
compared with
New Version
3
changes.mady.by.user
Aleksandar Atanasov
Saved on
Oct 11, 2019
Previous Change: Difference between versions 1 and 2
Next Change: Difference between versions 3 and 4
View Page History
Key
This line was added.
This line was removed.
Formatting was changed.
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V-Ray
Fancy Bullets
type
circle
Added support
Support
for Unreal Engine 4.22
Added toggle
Toggle
option for sky in VRaySunAndSky
Added option
Option
to remove local host from DR
Added
"Transfer Missing Assets" option in DR
Added progress
Progress
report logging when computing long task
Added
Directional parameter in VRayLightRect
Added
Light options to V-Ray Lights - Affect Diffuse, Affect Specular, Affect Reflections
Added support
Support
for Specular Scale for Unreal lights
...
V-Ray
Fancy Bullets
type
circle
Improved viewport
Viewport
rendering with Translucent shading model
Improved speed
Speed
and memory utilization when V-Ray Light Bake
Improved support
Support
for Unreal shading models - Subsurface, Two Sided Foliage
Improved support
Support
for Unreal expressions - Pixel Depth
Improved
UI layout in V-Ray Settings and V-Ray Light Bake Settings
...
V-Ray
Fancy Bullets
type
circle
Fixed bug
Bug
with lightmaps having offset
Fixed performance
Performance
slow down during UV tree preparation in V-Ray Light Bake
Fixed crash
Crash
in cooked games packaged in Shipping configuration
Fixed issues
Issues
with metallic or highly reflective materials to appear black after V-Ray Light Bake
Fixed intensity
Intensity
mismatch between viewport and render when using Directional Light
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