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The V-Ray Light Rectangle, or area light, is a planar light source with the shape of a rectangle or a circular disc. Rectangle lights are useful for simulating man-made light sources in an interior environment, such as lamps. A rectangle light can one of two possible shapes: plane or disc.
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UI Paths

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 The VRayLightRectBlueprint Actor is accessible through the Modes > V-Ray Assets > VRayLightRect

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. Select the Blueprint and drag and drop it in the level.

 

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||Modes Tab|| > V-Ray Assets VRayLightRectImage Removed

 ||Content Browser|| > VRayForUnreal > Content > BP > Actors > VRayLightRect

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For the VRayForUnreal folder to be visible, you first need to enable Show Engine Content and Show Plugin Content in the View Options of the Content Browser.

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VRayLightRect Settings

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General

Enable – When enabled (the default), the light contributes to the lighting in the level. Disabling it will stop the contribution of the light in the environment.

Is Disc – The VRayLight takes the shape of a planar disc.

Length/ Radius – The length of a Plane light source/radius of the Disc light source, measured in scene units.

Width – The width of the Plane light source, measured in scene units.

Multiplier – Specifies the intensity multiplier in lumens of the rectangle light.

Cast Shadows – When enabled (the default), the light casts shadows. Turn this option off to disable shadow casting for the light.

Color – The color that the light emits.

Directional – The light from the Plane or Disc light is spread out equally in all directions on the side in which the light points. As this parameter is increased toward a value of 1.0, the spread narrows, making the light more directional. A value of 0 the light shines in all directions around the light source. A value of 0.5 pushes the light cone to a 45-degree angle, and a value of 1.0 makes a 90-degree light cone (No effect in viewport).

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