Intensity – The total energy that the light emits.
Light Color – The color that the light emits.
Intensity Units – Determines how the light's Intensity setting should be interpreted.
Source Width – The extent of the Rect Light along its local Y axis.
Source Height – The extent of the Rect Light along its local Z axis.
NEW -Temperature – Specifies the color value of the light expressed in Kelvin.
NEW -Use Temperature – When enabled, the color of the light is specified by the Temperature value multiplied by the Light Color value.
Affects World – When enabled (the default), the light contributes to the lighting in the level. Disabling it will stop the contribution of the light in the environment.
Cast Shadows – When enabled (the default), the light casts shadows. Turn this option off to disable shadow casting for the light.