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This page provides information about the supported features by Lavina.
Lavina works with .vrscene files exported from V-Ray Next.
vrscene BRDFs and Materials | ||||||
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BRDFAlSurface |
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BRDFBlinn BRDFGGX BRDFPhong BRDFMirror BRDFWard |
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BRDFBump |
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BRDFCarPaint |
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BRDFDiffuse |
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BRDFGlass |
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BRDFLight |
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BRDFScatterVolume |
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BRDFSkinComplex |
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BRDFSSS |
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BRDFSSS2 |
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BRDFSSS2Complex |
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BRDFStochasticFlakes |
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BRDFToonMtl | Loads as BRDFVRayMtl, toon parameters are ignored. | |||||
BRDFVRayMtl |
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BSDFPointParticle | Loads as a simple diffuse BRDF |
vrscene Lights | ||||||
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LightCommon |
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LightPhotoCommon |
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LightAreaCommon |
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LightRectangle |
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vrscene Textures exported from 3ds Max
ColorCorrect
ColorTextureToMono
TexAColor
TexAColorOp
TexBezierCurve
TexBezierCurveColor
TexBitmap
CommonTexture, MappedTexture
TexChecker
TexCellular
TexColorToFloat
TexCombineColor
TexCombineColorLightMtl
TexCombineFloat
TexComplexFresnel
CommonTexture
TexCompMax
TexFalloff
CommonTexture, Blending_Texture_3d
TexFloatOp
TexFloatToColor
TexGradient
TexGradRamp
TexInvert
TexLayeredMax
TexMarbleMax
TexMaskMax
TexMaxGamma
TexMix
TexNoiseMax
TexOutput
CommonTexture
TexRGBMultiplyMax
TexRGBTintMax
TexSmoke
TexSplat
TexStucco
TexSpeckle
TexSwirl
CommonTexture, MappedTexture
TexTiles
TexThinFilm
TexUVW
TexVectorOp
TexVectorToColor
UVWGenChannel
UVWGenObject
vrscene Textures exported from Modo
vrscene Settings | |
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SettingsOutput | |
SettingsVFB | |
SettingsUnitsInfo | |
SettingsOptions | |
SettingsCurrentFrame | |
SettingsCameraDof | |
SettingsCamera | |
SettingsRegionsGenerator | |
SettingsRaycaster | |
SettingsDefaultDisplacement | |
SettingsMotionBlur | |
SettingsDMCSampler | |
SettingsPhotonMap | |
SettingsDMCGI | |
SettingsIrradianceMap | |
SettingsImageSampler | |
SettingsCaustics | |
SettingsLightLinker | |
SettingsColorMapping | |
SettingsGI | |
SettingsEnvironment | |
SettingsEXR | |
SettingsRTEngine | |
RTEngine | |
RenderChannelExtraTex | |
RenderChannelNormals | |
RenderChannelZDepth | |
RenderChannelBumpNormals | |
RenderChannelRenderID | |
RenderChannelColor | |
RenderChannelNodeID | |
RenderChannelVelocity | |
RenderChannelDRBucket | |
RenderChannelMultiMatte | |
RenderChannelDenoiser | |
RenderChannelCryptomatte | |
RenderChannelToon | |
RenderChannelGlossiness | |
RenderChannelLightingAnalysis | |
FilterArea | |
FilterLanczos | |
FilterBox | |
FilterTriangle | |
FilterSinc | |
FilterMitNet | |
FilterCatmullRom | |
FilterCookVariable | |
FilterGaussian |
vrscene Textures exported from Maya | ||||||
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Float3ToAColor | ||||||
FloatToTex | ||||||
MayaGamma | ||||||
MayaMultiplyDivide | ||||||
TexAColor | ||||||
TexAColorOp | ||||||
TexBitmap | ||||||
TexBlend | ||||||
TexBulge | CommonTexture, MappedTexture | |||||
TexChecker | CommonTexture, MappedTexture | |||||
TexClamp | ||||||
TexColorAndAlpha | ||||||
TexColorCondition | ||||||
TexColorConstant | ||||||
TexColorCorrect | ||||||
TexColorLogic | ||||||
TexColorMask | ||||||
TexComposite | ||||||
TexCondition2 | ||||||
TexFalloff | ||||||
TexFloat | ||||||
TexFloatComposite | ||||||
TexFloatCondition | ||||||
TexFloatConstant | ||||||
TexFloatCorrect | ||||||
TexFloatLogic | ||||||
TexFloatMask | ||||||
TexFloatOp | ||||||
TexFloatToColor | ||||||
TexFresnel | ||||||
TexGranite | CommonTexture, MappedTexture | |||||
TexGrid | CommonTexture, MappedTexture | |||||
TexHSVToRGB | ||||||
TexInvert | ||||||
TexInvertFloat | ||||||
TexLayered | CommonTexture | |||||
TexLayeredMax | ||||||
TexLuminance | ||||||
TexMarble | ||||||
TexMayaContrast | ||||||
TexMayaConversion | ||||||
TexNoise | ||||||
TexOutput | ||||||
TexPlusMinusAverage | ||||||
TexRamp | ||||||
TexRemap | ||||||
TexRGBToHSV | ||||||
TexRock | ||||||
TexSetRange | ||||||
TexSimplexNoise | ||||||
TexSnow | ||||||
TexUVWGenToTexture | ||||||
TexVectorOp | ||||||
TexVectorProduct | ||||||
TexVectorToColor | ||||||
TexSampler |
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UVWGenChannel | ||||||
UVWGenMayaPlace2dTexture | ||||||
UVWGenObject |