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||obj Network|| > Digital Assets > V-Ray ShaderBall

 

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The VRay ShaderBall node provides inputs for controlling the shaderball.

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Render Settings

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Mode

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 – Selects the preview object.

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Geo –

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The preview object is a geometry.
Hair –

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The preview object is hair.

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ShaderBall Settings

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UV scale – Controls the UV scale of the object.

ShaderBall Base – When enabled, removes the shaderball base from the preview.

ShaderBall Inner

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 – When enabled, removes the shaderball inner part from the preview.

Solid ShaderBall

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 – When enabled, the shaderball uses one material. When disabled, different materials can be assigned to the separate parts of the shaderball.

ShaderBall Top – When enabled, removes the shaderball top.

ShaderBall Bottom – When enabled, removes the shaderball bottom.

ShaderBall Stand – When enabled, removes the shaderball stand.

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Light Settings

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Env Light – Controls the environment light.

Front Light – Controls the front light.

Back Center – Controls the back center light.

Back Left

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 – Controls the back left light.

Back Right

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 – Controls the back right light.

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Reset Material

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Reset Materials – Resets the materials in the preview.

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