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The Specular Render Element isolates the reflected light in the scene. This render element is an image that stores specular reflection (highlight) information calculated from the material's reflection value in the scene. Specular reflection is defined as the reflection of light from a surface in a single particular reflection, as opposed to a diffuse reflection which is reflected at many angles.

The brighter the area, the more highlight reflection the object exhibits in the render. Specular highlights will be colored if the Reflection Color parameter of a material is colored.

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UI Path

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||out Network|| > V-Ray Render Elements node > V-Ray > Render Channel > Color Channel > Type > Specular


Attributes

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The parameters for this render element appear in

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the V-Ray RenderChannelColor

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 render channels node.

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Denoise – Enables the render element's denoising, provided the Denoiser render element is present.

Consider for Anti-Aliasing

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 – When enabled, anti-aliasing will be used where possible.

Filtering

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 – Applies the image filter to this channel. Image filter settings are in

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the Image

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 Sampler tab

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 of the Sampler tab

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 of the  V-Ray

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 Renderer node.

Color Mapping

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 – When enabled,

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the Color Mapping

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 options in the render settings will be applied to the current render channel.

Derive Raw Channels

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 – Generates data in the raw channels by combining the respective color and the filter color channels.

VFB Color Corrections

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 – Applies the post render color adjustments made from the VFB.

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Evaluating the Specular Render Element

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Specular Render Element

 

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Original Beauty composite

 

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The Specular Render Element is added as part of the Beauty composite to form the final image.

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