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||mat Network|| > V-Ray> Texture: ProceduralTexture > V-Ray Fresnel

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||out Network|| > V-Ray Render Elements node > V-Ray > Texture: ProceduralTexture > V-Ray Fresnel
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Node

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The TexFresnel node provides inputs for controlling various texture properties. They correspond to parameters in the section below.

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Parameters

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Front Color – The color for the texture when viewed frontally (refraction color).

Side Color – The color for the texture when viewed at a grazing angle (reflection color).

Fresnel IOR – Index of refraction to use when calculating the Fresnel term.

Refract IOR

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 – Specifies the refraction index of refraction for the underlying surface. This is ignored if the surface has a volume shader (the volume IOR is used instead).

Contribute to Fresnel IOR Render

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Element – When enabled, the V-Ray Fresnel Texture contributes to the Fresne IOR Render Element.

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