Versions Compared

Key

  • This line was added.
  • This line was removed.
  • Formatting was changed.

...

Section
Column
width33%

||mat Network|| > V-Ray > Texture: ProceduralTexture > V-Ray Rock

Column
width33%
||out Network|| > V-Ray Render Elements node > V-Ray > Texture: ProceduralTexture > V-Ray Rock
Column
width33%


 

 

Node

...

Section
Column
width50%

The TexRock node provides inputs for controlling various texture properties. They correspond to parameters in the section below.

Column
width5%

 

Column
width45%

Image Modified

 

Parameters

...

Section

...

Column

...

width

...

50%

Color 1

...

 – Controls the first of the two colors used by the V-ray Rock procedural.

Color 2

...

 – Controls the second of the two colors used by the V-ray Rock procedural.

Mix Ratio

...

 – Controls the mix

...

between Color 1

...

 and Color 2. For more details, please see

...

the Mix Ratio

...

 example below.

Grain Size

...

 – Controls the size of the fine grain features. For more details, please see

...

the Grain Size

...

 example below.

Diffusion

...

 – Lower values make the resulting texture sharper, while higher values blur the texture details more. For more details, please see

...

the Diffusion example below.

Wrap

...

 – Enables wrapping for the texture.

Column
width5%

 

Column
width45%

Image Added

 

 

 

Color Tweaks

Image Removed

...

...

Section
Column
width50%

Default Color – Specifies the color when there are no valid UVW coordinates.

Mult – Specifies a strength multiplier for the texture color.

Offset – Color corrects the texture by adding the the RGB color values specified here to the RGB color values in the texture.

Invert

...

 – When enabled, inverts the resulting texture color.

Column
width5%

 

Column
width45%

Image Added

 

Alpha Tweaks

Image Removed

...

...

Section
Column
width50%

Source – Specifies where the alpha channel is drawn from.

...

Alpha – Alpha channel is drawn from the texture.
Color 
– Alpha is generated from pixel intensity.

...

Opaque – Alpha channel is fully opaque.

Use – Differentiate between textures exported from different applications. You can choose between Color Intensity (3ds Max) and Color Luminance (Maya).

Mult

...

 – Specifies a multiplier for the texture alpha.

Offset

...

 – Specifies an additional offset for the texture alpha.

Invert

...

 – When enabled

...

and Invert

...

 from Color

...

Tweaks is also enabled, the resulting texture alpha is inverted as well.

Column
width5%

 

Column
width45%

Image Added

 

Placement

...

...

Section
Column
width50%

Placement Type

...

 – Specifies the way the valid portion of the texture is applied.

Full – Uses the full valid portion of the texture.
Crop – Allows the user to specify a section of the texture using the parameters below. 
Place – Allows the user to specify a section of the texture and how to place it using the parameters below.

U

...

 – Specifies the U coordinate of the valid texture sector.

V

...

 – Spcifies the V coordinate of the valid texture sector.

W

...

 – Specifies the width of the valid texture sector.

H

...

 – Specifies the height of the valid texture sector.

Jitter

...

 – Controls the amount of random placement variation.

Tile U

...

 – Enables horizontal tiling.

Tile V

...

 – Enables vertical tiling.

Column
width5%

 

Column
width45%

Image Added

 

UV Noise

Image Removed

...

...

Section
Column
width50%

Enabled – Enables noise for the texture.

Amount

...

 – Specifies the amount of noise to add to the texture.

Levels

...

 – Specifies the amount of noise iterations.

Size

...

 – Controls the scale of the noise.

Animated

...

 – Enables the noise to be animated.

Phase

...

 – Controls the noise phase.

Column
width5%

 

Column
width45%

Image Added

 

Anchor
exampleGrainSize
exampleGrainSize

...