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This page contains information about the V-Ray Softbox Texture.

 

Overview

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V-Ray Softbox is a procedural texture that can be used with a V-Ray Light to simulate the illumination coming from a Soft Box light source.

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UI Paths

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||mat Network|| > V-Ray > Texture: ProceduralTexture > V-Ray Soft BoxSoftbox

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||out Network|| > V-Ray Render Elements node > V-Ray > Texture: ProceduralTexture > V-Ray Soft Box Softbox
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Node

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The TexSoftbox node provides inputs for controlling various texture properties. They correspond to parameters in the section below.

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Settings

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Use Base Texture

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 – When enabled,

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the Base Texture

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 is used instead of

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the Base Color.

Base Texture

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 – Specifies a texture to use as a base.

Base Color

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 – Specifies a color to use as a base.

Base Multiplier

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 – A multiplier for the brightness of the texture.

Base Gamma

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 – A gamma correction that is applied to the texture.

Use Base

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Tint – When enabled, the color in

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the Base Texture

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 parameter is multiplied by

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the Base Tint

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Color parameter.

Tint Color

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 – Specifies a color to tint the light.

Tint Strength

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 – A multiplier that controls how strong the effect of

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the Base Tint Color

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 parameter is.

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Radial Vignette

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Enable – Enables the radial gradient.

Radial Vignette Flip – When enabled, reverses the radial gradient.

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Vertical Vignette

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Enable – Enables the vertical gradient.

V Vignette Flip

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 – When enabled, reverses the vertical gradient.

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Horizontal Vignette

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Enable

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 – Enables the horizontal gradient.

U Vignette Flip – When enabled, reverses the horizontal gradient.

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Frame Vignette

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Enable

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 – Enables the frame gradient.

Frame Vignette Flip

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 – When enabled, reverses the frame gradient.

Use Frame Tint

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 – Enables the frame tint.

Tint

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Color – Specifies a color to tint the frame.

Tint Strength

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 – A multiplier that controls how strong of an effect the

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 Tint Color

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 has.

Enable Frame

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Noise – Enables frame noise.

Noise Amount

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 – Specifies the amount of frame noise.

Noise Size

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 – Specifies the scale of the frame noise.

Noise Phase

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 – Specifies the phase of the frame noise.

Fractal Noise

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 – When enabled, generates a fractal noise pattern.

Fractal Levels

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 – When Fractal Noise

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 is enabled, this controls the number of fractal iterations.

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Spots

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Enable – Enables or disables the hot/dark spot.

Spots Mode – Specifies how the hot/dark spot is applied.

Hot Spot – Color is added to the texture, adding brightness and creating a hot spot.
Dark Spot 
– Color is subtracted from the texture, removing brightness and creating a dark spot.

Softness – Controls the rate at which the hot spot fades out.

Inner Radius – Specifies the inner radius where the hot spot begins to fade out as a fraction of the texture size.

Outer Radius – Specifies the outer radius where the hot spot ends as a fraction of the texture size.

Spots Multiplier – A multiplier for the brightness of the hot/dark spot.

U/V Offset – Controls the position of the spots along the U or V axis.

U/V Tiling – When enabled, controls the tiling of the spots along the U or V axis.

Spots Tint On – Enables the tint color for the spots.

Spots Tint Color – When enabled, controls the color of the hot spot.

Spots Tint Strength – A multiplier that controls how strong the strength of the Tint Color parameter.

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Color Tweaks

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Default Color – Specifies the color when there are no valid UVW coordinates.

Mult – Specifies a strength multiplier for the texture color.

Offset – Color corrects the texture by adding the the RGB color values specified here to the RGB color values in the texture.

Invert

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 – When enabled, inverts the resulting texture color.

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Alpha Tweaks

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Source – Specifies where the alpha channel is drawn from.

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Alpha – Alpha channel is drawn from the texture.
Color 
– Alpha is generated from pixel intensity.

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Opaque – Alpha channel is fully opaque.

Use – Differentiate between textures exported from different applications. You can choose between Color Intensity (3ds Max) and Color Luminance (Maya).

Mult

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 – Specifies a multiplier for the texture alpha.

Offset

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 – Specifies an additional offset for the texture alpha.

Invert

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 – When enabled

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and Invert

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 from Color

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Tweaks is also enabled, the resulting texture alpha is inverted as well.

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Placement

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Placement Type

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 – Specifies the way the valid portion of the texture is applied.

Full – Uses the full valid portion of the texture.
Crop – Allows the user to specify a section of the texture using the parameters below. 
Place – Allows the user to specify a section of the texture and how to place it using the parameters below.

U

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 – Specifies the U coordinate of the valid texture sector.

V

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 – Specifies the V coordinate of the valid texture sector.

W

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 – Specifies the width of the valid texture sector.

H

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 – Specifies the height of the valid texture sector.

Jitter

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 – Controls the amount of random placement variation.

Tile U

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 – Enables horizontal tiling.

Tile V

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 – Enables vertical tiling.

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UV Noise

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Enabled – Enables noise for the texture.

Amount

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 – Specifies the amount of noise to add to the texture.

Levels

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 – Specifies the amount of noise iterations.

Size

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 – Controls the scale of the noise.

Animated

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 – Enables the noise to be animated.

Phase

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 – Controls the noise phase.

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Gradients

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The Gradients options allow the user to blend gradient textures on top of the V-Ray Softbox texture. You can add a gradient in the U and V direction and place a frame - which is a gradient in both directions.

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