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The Raw Global Illumination Render Element stores how much indirect lighting (reflected diffuse light) is received by surfaces in the scene. This raw element is useful for fine-tuning indirect lighting in the compositing process.

The vrayRE_Raw_GI pass is untouched by the diffuse colors of the scene and represents the pure indirect lighting contribution. You can use this raw element to reconstitute the vrayRE_GI by multiplying the vrayRE_Raw_GI with the vrayRE_Diffuse .

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This raw render element must be rendered along with the Global Illumination element (vrayRE_Gl) for proper results.

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||Render Settings window|| > Render Elements tab > Raw GI

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