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This page gives some basic details about the Raw Shadow render element and explains how it is used.

 

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Overview

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The Raw Shadow Render Element stores information about cast shadows calculated from the lighting in the scene. It is a "reverse" image in the sense that white areas indicate shadows while black areas indicate no shadow.

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UI Path

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||Render Settings window|| > Render Elements tab > Raw Shadow


Attributes

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The parameters for this render element appear in the Attribute Editor under Extra V-Ray Attributes.

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Enabled

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 – When enabled, the render element appears in the V-Ray Virtual Frame Buffer.

Deep output – Specifies whether to include this render element in deep images.

Filename suffix

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 – The text added to the end of the rendered file, when saved as a separate file (e.g. myrender.rawShadow.vrimg).

Apply color mapping – Applies the color mapping options specified in

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the Color Mapping

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 rollout of

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the VRay tab

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 in the Render Settings window to this render element. This option is enabled by default.

Denoise – Enables the render element's denoising, provided the Denoiser render element is present.

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Common Uses  

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The Raw Shadows Render Element is useful for changing the appearance of shadowed areas after rendering in a compositing or image editing application. Below is an example of its use, where the Raw Shadows are added (plus) with the vrayRE_Raw_Light pass.

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Fancy Bullets
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  • Shadows can be both added and subtracted at a composite level without rerendering using the Shadow Render Elements.

  • Shadows can be color corrected using the Shadow Render Elements.

  • This render element is not supported with V-Ray GPU rendering.

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