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This page gives an overview of the Specular Render Element and explains how it is used.

 

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Overview

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The Specular Render Element isolates the reflected light in the scene. This render element is an image that stores specular reflection (highlight) information calculated from the material's reflection value in the scene. Specular reflection is defined as the reflection of light from a surface in a single particular reflection, as opposed to a diffuse reflection which is reflected at many angles.

The brighter the area, the more highlight reflection the object exhibits in the render. Specular highlights will be colored if the Reflection Color parameter of a material is colored.

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UI Path

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||Render Settings window|| > Render Elements tab > Specular


Attributes

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The parameters for this render element appear in the Attribute Editor under Extra V-Ray Attributes.

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Enabled

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 – When checked, the render element appears in the V-Ray Virtual Frame Buffer.

Deep output – Specifies whether to include this render element in deep images.

Filename suffix

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 – The text added to the end of the rendered file, when saved as a separate file (e.g. myrender.specular.vrimg).

Apply color mapping – Applies the color mapping options specified in

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the Color mapping

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 rollout of the

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 VRay tab

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 in the Render Settings window to this render element. This option is enabled by default.

Denoise – Enables the render element's denoising, if Denoiser render element is present.

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Evaluating the Specular Render Element

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