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This page provides details on the V-Ray Toon Render Element.

 

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OverviewOverview

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The V-Ray Toon Render Element renders the entire scene with the  V-Ray Toon rendering effect and contains a mask for the toon outlines, although the toon color is not present in it. It also supports opacity set from the toon effect, presenting it as grayed outlines.

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 Image Modified


UI Path

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||Render Settings window|| > Render Elements tab > Toon

 

Attributes

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The parameters for this render element appear in the Attribute Editor under Extra V-Ray Attributes.

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Enabled

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 – When enabled, the render element appears in the V-Ray frame buffer.

Deep output – Specifies whether to include this render element in deep images.

Filename suffix

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 – The text added to the end of the rendered file, when saved as a separate file (e.g. myrender.Toon.vrimg).

Apply color mapping – Applies the color mapping options specified in

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the Color mapping rollout of

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the VRay tab

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 in the Render Settings window to this render element. This option is enabled by default.

Invert color – Flips the black and white colors.

Denoise – Enables the render element's denoising, provided the Denoiser render element is present.

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For the toon effect to be visible in the V-Ray Toon Render Element, the V-Ray Toon Rendering Effect must be present and active.

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Common Uses

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The V-Ray Toon Render Element is useful for changing the appearance of a render in a compositing or image editing application. The vrayRE_Toon pass holds a mask for the toon outlines (the toon color is not present in it).
It has an option to invert its output so instead of white lines on a black background, we can get the opposite. It also supports opacity set from the toon effect.

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  • For the toon effect to be visible in the V-Ray Toon Render Element, the VRayToon node must be present and active.
  • When the Do reflections/refractions option is enabled for the V-Ray Toon node, then in order for all reflected and refracted toon lines to be present in the render element, you need to set the V-Ray materials' reflection and refraction to Affect All channels. Lights must also be turned on within the scene or no reflections/refractions will be present in the render.
  • This render element is not supported with V-Ray GPU rendering.

 

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