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This page provides a tutorial for using the Fur Sampler node with V-Ray Fur.

 

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Overview

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This tutorial will cover the standard setup for the VRayFurSampler node for adding variation to a fur system. For more information on the node itself, see the V-Ray Fur Sampler page.

The V-Ray Fur Sampler is set up by connecting the Distance Along Strand, Distance Along Strand Absolute, or Random By Strand to a 2D driven texture. This is done most commonly by using a Maya ramp node. 

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Tutorial Assets

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To download the files used in this tutorial, please click on the button below.

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