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Starting with V-Ray 5.0, when user attributes are used in the beginning of a file path, V-Ray treats the path as absolute. For example, if a file node loads a texture from <userAttribute>/texture.png, the path is treated as absolute and the Maya project path will no longer be prepended.

 

 

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: ||Select mesh|| > Attribute Editor > Attributes menu > VRay > User Attributes

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User Attributes

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User attributes – A list of attributes separated by semicolons that are assigned to the mesh.

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 Add to node:

vray addAttributesFromGroup "pSphereShape1" "vray_user_attributes" 1;

Attributes:

vrayUserAttributes

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