The Multi Matte ID Render Element provides a mask for individual objects and/or materials, based on the Multi Matte IDs that have been added as Extra V-Ray Attributes.
The Multi Matte ID Render Element contains no shading information at all, and only contains blocks of color that correspond to each Multi Matte ID . It uses the Multi Matte ID set when the Material ID attribute is added to a material.
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UI Path: ||Display Render Settings button|| > Render Elements tab > Multi Matte ID
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||Display Render Settings
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> Render Elements tab > Multi Matte ID
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Render (menu)> Render Settings > Multi Matte ID
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To use render elements, select from the Available render elements column and click the Add button to add the passes you wish to generate at render time. When you render the scene, the added render elements listed in the column on the right, will also render, which can be viewed from the VFB window's channel drop-down menu.
For more information on the parameters on this dialog, see the Render Elements tab page.
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The parameters for this render element appear in the Attribute Editor under Extra V-Ray Attributes.
Enabled – When enabled, the render element appears in the V-Ray frame buffer.
Deep output – Specifies whether to include this render element in deep images.
Filename suffix – The text added to the end of the rendered file, when saved as a separate file (e.g. myrender.multimatteID.vrimg).
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This render element is not supported with V-Ray GPU rendering.