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This page provides information on the Brute Force GI rollout.

Overview

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 This rollout is accessible

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when Brute Force

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 is selected as

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the Engine

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 for Primary bounces

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 or Secondary bounces

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 in the GI rollout. See

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the Brute Force GI

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rollout
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 topic for information about how this approach works.

 

UI Expand

UI Path: ||Render Settings window|| > GI tab > Brute force GI

rollout  (when Brute Force is selected as the primary or secondary GI engine)

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Parameters

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Depth  – Controls the number of light bounces that will be computed when Brute Force is used as the secondary bounces engine.

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