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This page provides information on V-Ray Attributes that can be added to standard shading engines.

 

Overview

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The V-Ray Additional Attributes can be added

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 to the shading engine of any material.

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UI Path: ||Select shading engine|| > Attribute Editor

Attributes menu > VRay > (select attribute set)

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VRay Material Override

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Enable All Overrides – Enables/disables all material overrides. 

V-Ray Material – Connecting a material in this slot overrides the material connected to the surface material slot of the shading engine. This gives you the ability to use a specific material only when rendering with V-Ray.

GI Material – The material V-Ray uses while calculating the GI solution.

Reflection Material – The material V-Ray uses to render the object with, when the object is seen in reflections.

Refraction Material – The material V-Ray uses to render the object with, when the object is seen through refractions. 

Shadow Material – The material used to render shadows cast from the object.

Environment Override – Allows the user to specify a local environment map for the material for reflections and refractions.

Environment Priority – If several materials in the scene override their environment maps, this option allows to specify which map takes precedence when rays bounce between those objects.


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Add to node:

vray addAttributesFromGroup "VRayMtl1SG" "vray_specific_mtl" 1;

Attributes:

vrayEnableAllOverrides
vrayEnableSpecificSurfaceShader
vraySpecificSurfaceShader
vrayEnableGIMaterial
vrayGIMaterial
vrayEnableReflectMaterial
vrayReflectMaterial
vrayEnableRefractMaterial
vrayRefractMaterial
vrayEnableShadowMaterial
vrayShadowMaterial
vrayEnableEnvironmentOverride
vrayMtlEnvironmentOverride
vrayMtlEnvironmentPriority

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When added to a shading group the Round Edges attribute has the same behavior as when applied to a mesh. It will affect all objects to which the shading group is connected. Click here to see the full documentation of the Round Edges attribute.