This rollout is accessible when Brute Force is selected as the Engine for Primary bounces or Secondary bounces in the GI rollout. See the Brute Force GI topic for information about how this approach works.
UI Path: ||Render Settings window|| >GI tab> Brute force GIrollout (when Brute Force is selected as the primary or secondary GI engine)
Image Added
Column
width
5%
Column
width
33%
Image Removed
Image RemovedImage Added
Parameters
...
Section
Column
width
62%
Depth – Controls the number of light bounces that will be computed when Brute Force is used as the secondary bounces engine.