Page History
This page describes how to import a mesh into the V-Ray Proxy attributes in Maya using the old V-Ray proxy node.
Overview
...
The proxy import process creates a VRayMesh node which imports geometry from a V-Ray Proxy loads geometry for rendering from file on disk. The node can load V-Ray proxy (.vrmesh) and Alembic (.abc) files. After After loading the file, the V-Ray proxy is imported, its parameters appear Proxy attributes are accessible in the Attribute Editor.
To see how to import a load files with V-Ray Proxy, see the Import V-Ray Proxy using the "vrayCreateProxy" command, please refer to Scripting page.
UI Text Box | ||||
---|---|---|---|---|
| ||||
V-Ray 5 introduces a new and improved VRayProxy node that's simpler, faster and offers new and powerful features. Scenes can be easily converted to the new VRayProxy with the built-int converter found in the V-Ray menu > Tools > Convert to New V-Ray Proxy Node. |
...
Basic Parameters
...
Section | ||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Import V-Ray Proxy
This dialog sets basic import parameters and creates the VRayProxy node.
Section | |||||||||||||||||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
UI Text Box | ||
---|---|---|
| ||
To use the new VRayProxy, enable the Use the new VRayProxy node options upon import. To convert an old proxy mesh to new, go to V-Ray menu > Tools > Convert to New VRayProxy Node. |
Section | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
VRayProxy Attributes
These parameters appear in the Attribute Editor after the VRayProxy node has been created and the mesh has been imported.
...
|
...
Basic Parameters
Section | |||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Alembic Layers
...
This rollout becomes active only if the loaded proxy file is in .abc file format.
...
Anchor proxyAnimationParams proxyAnimationParams
Animation Parameters
...
Section | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Restore the Mesh
...
Section | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
...
Visibility Lists
...
Section | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
...
Anchor | ||||
---|---|---|---|---|
|
Alembic Proxy Parameters
...
Section | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Point Cloud
...
Section | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
Material assignment overrides
...
...
Section | |||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
...
UI Text Box | ||
---|---|---|
| ||
The material assignment overrides is still a highly experimental feature and can change at any point! |
VRayMesh File Info
...
Section | ||||||||||||||||||||
---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
|
...