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This page describes the V-Ray Proxy attributes in Maya using the old V-Ray proxy node.
Overview
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VRayProxy loads geometry from file on disk at render time only. The geometry is not present in the scene, and does not use up any resources, except for the viewport preview. This allows rendering scenes with many millions of faces, more than Maya itself can handle.
The V-Ray Proxy in Maya is a VRayProxy node that loads the geometry for rendering from a file on disk. After loading the file, the The node loads alembic (.abc) and V-Ray Proxy attributes are accessible in the Attribute Editor.To load files with V-Ray Proxy, see the Import V-Ray Proxy page(.vrmesh) files. Any mesh can be exported to an .abc or .vrmesh file from Maya and then loaded as a proxy.
Meshes are exported to a special .vrmesh file format. This file contains all geometric information for a mesh such as vertices and face topology as well as texture channels, face material IDs, smoothing groups, and normals. In short, everything that is needed to render the mesh is included in the file. In addition, the mesh is preprocessed and subdivided into chunks for easier access. The file also contains a simplified version of the mesh used for preview purposes in the viewports. More information about the .vrmesh file format is available in the V-Ray SDK documentation that comes with the V-Ray for Maya installation.
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V-Ray 5 introduces a new and improved VRayProxy node that's simpler, faster and offers new and powerful features. Scenes using the old V-Ray Proxy can be easily converted to the new VRayProxy with the built-int converter found in the V-Ray menu > Tools > Convert to New V-Ray Proxy Node. |
After loading the file, the V-Ray Proxy attributes are accessible in the Attribute Editor.
To load files with V-Ray Proxy, see the Import V-Ray Proxy page.
To export meshes to V-Ray Proxy, see the Export Mesh to V-Ray Proxy page.
Basic Parameters
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