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The Refraction Render Element stores refraction information calculated from materials – such as glass or water – that refract objects behind them in the camera's view. This means the brightness, coloration, etc. of the refractions can be adjusted without the need to rerender.

Any material in a scene that has a value set for its Refraction parameter will generate refraction information that can be seen in this render element.  A A surface with no refraction values set in its material(s) will contain no information in the render element and therefore render black.

The Refraction Render Element is a key component in the main Beauty Element and can easily be used to control the refractions in the Beauty composite.

The Refraction Render Element itself is already a composite of the Raw Refraction render element multiplied by the Refraction Filter render element. When finer control over refractions is needed in the composite, add these additional two channels to the output along with the Refraction render element channel.

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UI Path

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||out Network|| > V-Ray Render Elements node

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 > V-Ray > Render Channel >

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 V-Ray Color Channel (RE) > Type >

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 Refraction

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Attributes

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The parameters for this render element appear in the V-Ray RenderChannelColor render channels node.

Denoise – Enables the render element's denoising, provided the Denoiser render element is present.

Deep Output – Specifies whether to include this render element in deep images.

Color Mapping – When enabled, the Color Mapping options in the render settings will be applied to the current render channel.

Consider For AA Consider for Anti-Aliasing – When enabled, anti-aliasing will be used where possible.

Filtering – Applies the image filter to this channel. Image filter settings are in the Image Sampler tab of the Sampler tab of the  V-Ray Renderer node.Color Mapping – When enabled, the Color Mapping options in the render settings will be applied to the current render channel

Denoise – Enables the render element's denoising, provided the Denoiser render element is present.

Derive Raw Channels – Generates data in the raw channels by combining the respective color and the filter color channels.

VFB Color Corrections – Applies the post render color adjustments made from the VFB.

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Common Uses

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