The Specular Render Element isolates the reflected light in the scene. This This render element is an image that stores specular reflection (highlight) information calculated from the material's reflection value in the scene. Specular reflection is defined as the reflection of light from a surface in a single particular reflection, as opposed to a diffuse reflection which is reflected at many angles.
The brighter the area, the more highlight reflection the object exhibits in the render. Specular highlights will be colored if the Reflection Color parameter of a material is colored.
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: ||out Network||> V-Ray Render Elementsnode
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> V-Ray > Render Channel >
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V-Ray Color Channel (RE) > Type > Specular
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The parameters for this render element appear in the V-Ray RenderChannelColor render channels node.
Denoise – Enables the render element's denoising, provided the Denoiser render element is present.
Deep Output – Specifies whether to include this render element in deep images.
Color Mapping – When enabled, the Color Mapping options in the render settings will be applied to the current render channel.
Consider For AA– Consider for Anti-Aliasing – When enabled, anti-aliasing will be used where possible.
Filtering – Applies the image filter to this channel. Image filter settings are in the Image Sampler tab of the Sampler tab of theV-Ray Renderer node.Color Mapping – When enabled, the Color Mapping options in the render settings will be applied to the current render channel
Denoise – Enables the render element's denoising, provided the Denoiser render element is present.
Derive Raw Channels – Generates data in the raw channels by combining the respective color and the filter color channels.
VFB Color Corrections – Applies the post render color adjustments made from the VFB.