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V-Ray for Houdini offers several mapping nodes. They are used together with textures inside the Mat Network to specify how to interpret UV coordinates on the mesh.

 

UI Path

 

||mat Network|| > V-Ray > Texture: Mapping

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||out Network|| > V-Ray Render Elements node > V-Ray > Texture: Mapping

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Mapping Types

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Fancy Bullets
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Additionally, the Environment Settings node (Env Settings) can be created from the Mapping category.

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