changes.mady.by.user Unknown User (zheni.metodieva)
Saved on Oct 05, 2020
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Shadows – The material that is used when a shadow ray hits the surface.
Reflection – The material that is used when a reflection ray hits the surface.
Refraction– The material that is used when a refraction ray hits the surface.
GI – The material that is used when a GI ray hits the surface.
Environment – The texture that will be used instead of the scene environment maps.
ID Number – Isolates objects as an R/G/B mask in the MultiMatte render elements.
ID Color – Allows you to specify a color to represent this material in the Material ID VFB render element.
Each material is assigned with an automatically generated ID Color.