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Fancy Bullets
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  • Materials with Normal opacity mode are now migrated to Stochastic Stochastic opacity mode.

  • The Highlight Glossiness parameter is a legacy plugin. It is migrated from previous versions; however, if it is disabled, the row is hidden and its value is set to 1.

  • Use the VRayMtl/VRayBRDF whenever possible in your scenes. This material is specifically optimized for V-Ray and often GI and lighting is computed much faster for V-Ray materials than for standard materials. Many V-Ray features (e.g. light cache, render elements ) are guaranteed to work properly only with VRayMtl and other V-Ray compliant materials.

  • VRayMtl can produce reflections/refractions for matte objects - see Wrapper Material | MtlWrapper.

  • The 2D mapping method will ignore the Tiling parameters specified in the textures themselves.

  • Since V-Ray 5, both Reflective Coat and Diffuse Coat are legacy layers that can no longer be created or duplicated. However, the layers used in old scenes can be converted to VRayMtl through the Migrate Now button, located in the Asset Editor. The Diffuse coat layer can also be deleted and replaced by the parameters of the Coat and Sheen base layers.

     

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    Having a very large number of scene objects using materials with 2D Displacement may substantially prolong the geometry compilation phase of the rendering process.

  2. Calculated in the default SketchUp unit - inches.

  3. Prior to V-Ray Next, Update 1 the Fog Scattering section was known as Translucency.

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