The Colored Flakes parameters control the color and random hue and lightness of the flakes. The correct physical behavior is that the material appears darker because the colored flakes/mirrors reflect only a certain part of the spectrum. When viewed from distance, the aggregate color of the material converges to the average color of the flakes.
Colored Flakes– Dropdown to enable Colored Flakes.
Mode – Specifies the randomization method of the colored flakes.
Random Hue – Enables randomized hue for the flakes. Random from Map – Enables the use of a texture map for randomized colors.
Saturation – Determines the saturation variation of the colors for all flakes.
Lightness – Controls the lightness variation of the colors for all flakes.
Random Color Map – Available when Colored Flakes is set to Random from Map. Specifies a texture from which random colors are sampled and applied to the flake color. Note that only the bottom-most horizontal row of pixels from the texture will be sampled; all other parts are ignored. For more information, see the Random Color Map example below.
White Average – When enabled, renders colored flakes without the darkening effect. Note that this is not physically correct.