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Colored Flakes Flakes

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The Colored Flakes parameters control the color and random hue and lightness of the flakes. The correct physical behavior is that the material appears darker because the colored flakes/mirrors reflect only a certain part of the spectrum. When viewed from distance, the aggregate color of the material converges to the average color of the flakes.

Colored Flakes – Dropdown to enable Colored Flakes.

Mode – Specifies the randomization method of the colored flakes. 

Random Hue – Enables randomized hue for the flakes. 
Random from Map
 – Enables the use of a texture map for randomized colors.

Saturation – Determines the saturation variation of the colors for all flakes.

Lightness – Controls the lightness variation of the colors for all flakes.

Random Color Map – Available when Colored Flakes is set to Random from Map. Specifies a texture from which random colors are sampled and applied to the flake color. Note that only the bottom-most horizontal row of pixels from the texture will be sampled; all other parts are ignored. For more information, see the Random Color Map example below.

White Average – When enabled, renders colored flakes without the darkening effect. Note that this is not physically correct.

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