Mode – Specifies the multiplication mode of the colors.
Multiply – The color used for blending is black. Blend Amount – The color used for blending is the one specified in the color slot.
Color Center – Blends between a color and a texture, if specified.
Color Edge –Blends between a color and a texture, if specified.
Color Background – Blends between a color and a texture, if specified.
Column
width
5%
Column
width
45%
Multiexcerpt
MultiExcerptName
Mapping3D
Texture Placement
Section
Column
width
...
60%
Type – Controls how the texture is positioned on the geometry.
2D (UV Channel)
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– The texture uses the object UV coordinates. 3D (Object Space) – Places the texture based on the local object coordinates independent of the object UVs.
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3D (World Space) – Places the texture based on the world coordinates independent of the object UVs Environment – This mode is applicable if the map is connected to an Environment slot or a Dome light. Mapping Source – The texture uses an external UV placement source.
2D (UV Channel)
UV Channel/Set– Specifies the index of the mapping channel data to use. A value of 1 takes the first available channel.
Repeat U/V – Determines how many times the texture is repeated in the 0 to 1 UV square.
Lock U/V Repeat – Locks the U/V
...
repeat.
Offset U/V – Controls the texture offset in the U and V direction.
Rotate – Rotates the texture (in degrees).
Tile U/V – Tiles the texture in the U and V direction. If the option is disabled, the Default texture color is used outside the 0 to 1 UV square. Default color is found in Parameters > Color Manipulation.
Mirror U/V – Mirrors the texture in the U and V direction separately. The option cuts the texture in the half flipping one side vertically or horizontally. This can be used to avoid seams in-between non-tileable repeated textures.
3D (Object Space)
Repeat X/Y/Z – Determines how many times the texture is repeated along the X/Y/Z axis.
Lock U/V Repeat – Locks the X/Y/Z repeat.
Offset X/Y/Z – Controls the texture offset in the X/Y/Z direction.
Rotate X/Y/Z – Rotates the texture around the X/Y/Z axis.
3D (World Space)
Repeat X/Y/Z – Determines how many times the texture is repeated along the X/Y/Z axis.
Lock U/V Repeat – Locks the X/Y/Z repeat.
Offset X/Y/Z – Controls the texture offset in the X/Y/Z direction.
Rotate X/Y/Z – Rotates the texture around the X/Y/Z axis.
Environment
Mapping – Specifies the type and shape of the texture.
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Angular Cubic Spherical Mirror Ball Screen
Rotate H – Rotates the environment sphere horizontally.
Flip H – Flips the environment sphere horizontally.
Rotate V – Rotates the environment sphere vertically.
Flip V – Flips the environment sphere vertically. This option is active only in Spherical Mapping.
Ground – Enables ground projection of the texture.
Position X/Y/Z – Offsets the ground projection along the X/Y/Z axis.
Radius – Specifies a projection radius. Can be used to control the scale of the projection.
2d Transformation – see 2D (UV channel) parameters.