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UI Text Box
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Opacitypacity

Generic Opacity

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Bump and Normal Mapping

Generic Bump and Normal Mapping

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Generic Multipliers

Generic Multipliers

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Generic Binding and Override Control

Generic Binding and Override Control

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Notes

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Fancy Bullets
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  • Materials with Normal opacity mode are now migrated to Stochastic opacity mode.

  • The Highlight Glossiness parameter is a legacy plugin. It is migrated from previous versions; however, if it is disabled, the row is hidden and its value is set to 1.

  • Use the VRayMtl/VRayBRDF whenever possible in your scenes. This material is specifically optimized for V-Ray and often GI and lighting is computed much faster for V-Ray materials than for standard materials. Many V-Ray features (e.g. light cache, render elements ) are guaranteed to work properly only with VRayMtl and other V-Ray compliant materials.

  • VRayMtl can produce reflections/refractions for matte objects - see Wrapper Material | MtlWrapper.

  • The 2D mapping method will ignore the Tiling parameters specified in the textures themselves.

  • The 2D mapping (landscape)  method only supports one UV mapping channel.

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    Having a very large number of scene objects using materials with 2D Displacement may substantially prolong the geometry compilation phase of the rendering process.

  2. Calculated in the default SketchUp unit - inches.

  3. Prior to V-Ray Next, Update 1 the Fog Scattering section was known as Translucency.

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    translucency

  4. With V-Ray 5, PBR layers are converted to regular VRayMtl layers.