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Overview

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The Color Correction texture enables various color corrections to be applied.

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typetip

To color-correct a specific texture using a Color Correction, simply right-click on the texture slot to bring up its context menu select Wrap In and choose Color Correction. This will place the existing texture within a Color Correction and then plug it in the original slot.

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Parameters

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Color Input– Specifies a color or texture that is color-corrected. A texture map can be assigned to this channel.

Hue – Hue corrects the color or image. 

Saturation – Adjusts how saturated or desaturated color/image is.

Hue Tint – Specifies a color that is used to tint the current color/image.

Tint Strength – Determines the strength of the hue tint.

Lightness Mode – Changes the lightness mode and parameters.  

Brigtness/Contrast 
Gain/ Gamma/Lift


Brightness/Contrast


Brightness – Allows for correction of the color brightness.

Contrast – Allows for correction of color contrast.

 

Gain/Gamma/Lift


Gain – Changes the color gain. 

Gamma – Allows gamma corrections. 

Base – The gamma correction is applied to this value. It lets you specify a pixel value that remains unchanged. 

Lift – Offsets the color/image. The correction is applied on top and can be used to change the overall brightness.

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Brightness/Contrast

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Gain/Gamma/Lift

Rewire Channels

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Allows for the following channels to be assigned into the RedGreenBlue, and Alpha Channels:

Red – Assigns the red channel.
Green – Assigns the green channel.
Blue – Assigns the blue channel.
Alpha – Assigns the alpha channel. 
Inverse Red – Assigns the inverse of the red channel.
Inverse Green – Assigns the inverse of the green channel.
Inverse Blue – Assigns the inverse of the blue channel.
Inverse Alpha – Assigns the inverse of the alpha channel.
Monochrome -- Assigns the channel to be monochrome.
White – Assigns the value 1.
Black – Assigns the value 0.

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